One of the reasons the lack of updates is so frustrating is that a couple of heritage issues remain stubbornly present. One of the most bothersome, particularly when playing against a different person online or offline, is how awkward post-play is. On the flip side, it's far too easy to get the ball to the paint. Outside of awkward plays where the ball just hits the back of a guardian, passes almost always reach the inside without a lot of disturbance. Even more bothersome is that once the ball reaches the post, the startup animations is much too slow and lacks urgency. As opposed to simply going right to the hoop for an easy dunk or layup, gamers can sluggishly move toward the basket or awkwardly hurl up a shot from only a few feet away. Whenever there is open space between the participant and the basket, the player should always go directly to the basket. In NBA 2K22, that is rarely true.
NBA 2K22 does such a fantastic job of looking like a game of NBA basketball that if things go awry, it is really jarring. Then there is the CPU's mishandling of things associated with clock direction, which happens constantly. For instance, sometimes a player will hold on the ball with no urgency, five feet from the three-point lineup as the clock ticks down. One other problem I noticed is that gamers frequently behave oddly in transition. Whether it be someone slowing down (even when they have a numbers advantage) for no reason, or three-point shooters collapsing in from the arc and crowding the interior, there is often no logic as to the A.I. decision making in transition play.
Likewise the CPU is often much too competitive on dual teams, which makes it far too easy to find open teammates. It has been a problem for several decades, and it's maddening that it remains so apparent. NBA 2K22 does such a good job of appearing like a game of NBA basketball that if things go awry enjoy this, it's really jarring.That being said, spacing was enhanced generally, and I discovered that non-controlled players behave more realistically off the ball. I had a lot of fun finding open teammates since they curled around screens, made solid cuts to the basket, or slunk out quietly to the baseline for a corner three-point shot. Especially in online play, I was pleased to find my A.I. teammates generating space for themselves and making room for stars such as Giannis Antetokounmpo to isolate with more effectiveness. It's touches like this that let NBA 2K22 do a fantastic job of emulating an actual game of basketball, for the most part.
This year's campaign, called The Long Shadow, is a gigantic disappointment. It's unfortunate that almost everything outside of the on-court experience pales when compared with Over the last several years, I have found myself looking forward to the MyCareer campaigns at the NBA 2K series. They are generally polished, well-written in spurts, and feature a fun throw. The story follows Junior, a promising young talent playing at the shadow of his deceased father.
In between his trip from high school play to the NBA Draft, The Long Shadow spends hardly any time developing any of its uninteresting characters and too much exploring Junior's school love, where he awkwardly chases after his girlfriend to declare his love just like something from a Hallmark movie. It's too bad, since the premise could have been genuinely affecting, but it's far too disjointed and shallow for Your Long Shadow to become anything but an excuse to play with a few games in a college uniform. It is nice seeing some form of college sports at a video game again, but that's about it. Luckily, there's an choice to skip the narrative and head straight to the NBA Draft.
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